Category Archives: gamification

Gamification…is what? Part 1

One of the latest buzzwords (Trippenbach 2013) to circulate in the education community has been “gamification”. According to the 2013 Horizon Report ,“gamification aims to incorporate elements of games, such as levels and badges (but also via quests and other strategies) into non-game activities” and is placed on the two to three year horizon of adoption. While games themselves can have value as an engagement tool or allegory, this teaching strategy seeks to use the mechanics of game play and leverage the unique elements of games to enhance or even completely redesign a course, activity or assignment.

Continue reading